Change in the project technical specifications

As i was in the process of making a realtime raytracer based on traditional geometry (triangles) and kd-trees, i suddenly had some interrest in sparse voxel octrees. As a result i am restarting a new raytracer for this project. This makes sense as sparse octrees have the faculty of containing the geometry in the acceleration structure itself, and the traversal is also much cheaper as the one of a kd-tree and doesn't require any stack. Furthemore, it is possible to handle streaming and LOD in a very natural way with this structure. The only drawback may be the size of the dataset, which i dont expect to be very nice anyway for this project. :)

Welcome to the lost garden!

I'm currently in the process of making this site and writing pages. It feels a bit empty still, but nice things will come. I don't want to advertise this site anywhere or to reference it to any search engine. It is meant to be the little jewel a happy few will find by chance. So if you found this page by chance and like it, feel free to visit again... And keep it secret. ;)